FONT SIZE changes the size of the text used in the menu. A larger values increases the text size, a smaller decreases it. (Enter must be hit after changing the font size to see the effect on the SetGUIrc menu.) The overall menu size will increase or decrease with the text size. A font size of 12 produces a SetGUIrc menu of
while a font size of 9 produces
Note: The actual text size in a menu will depend both on the selected Font Size and the Font Style.
FONT changes style of the font style used in the menus. The available font styles depend on the fonts available on the local system. An example of a set of local fonts is shown below.
Selecting SYMBOL for the current FONT style produces the perhaps undesirable menu change shown below. Note that regardless of what font is chosen both the font menu options as well as the selected font will always remain readable.
FRAME BORDER WIDTH controls the size of the borders around the various frames from which the menu is assembled. The size is given in pixels. Very large sizes (> 75) may cause the program to freeze. When changing the frame width the menu will need to be manually expanded for all menu options to remain visible. Two examples of the effect of the frame border width are shown below. The first example shows frame border size of 0 pixels.
This is the menu with a frame border width of 10 pixels.
OPTION ANCHOR controls the text alignment within button and entry box widgets. Text can be aligned to the left, right, or center of the widget. Selections are made from a menu list brought forward when depressing the OPTION ANCHOR button. An examples of a RIGHT alignment anchor is shown below.
The widget relief and color based settings form a matrix of buttons with widget type running down the columns and the options running across the rows. The options effects are generic enough for each widget that the widget and option descriptions can be decoupled.
RELIEF controls how a widget is displayed. There are five widget relief definitions:
| Option | Definition |
|---|---|
| FLAT | The widget lies in the same plane as the menu |
| SUNKEN | The widget lies below the plane of the menu |
| RAISED | The widget lies above the plane of the menu |
| GROOVE | The widget lies in the same plane as the menu and is outlined by a sunken groove. |
| RIDGE | The widget lies in the same plane as the menu and is outlined by a raised ridge. |
BACKGROUND COLOR sets the color for the widget background. Clicking on a background color button brings up a color selection menu from which the color selection is made.
FOREGROUND COLOR sets the text color within a widget. Clicking on a foreground color button brings up a color selection menu from which the color selection is made.
FOCUS COLOR sets the widget color when it is enabled or ready for input. For menus is the color of the menu option currently under the mouse position. Clicking on a focus color button brings up a color selection menu from which the color selection is made.
DISABLED COLOR sets the widget color when it is has been disabled, that is not selectable. Clicking on a disables color button brings up a color selection menu from which the color selection is made.
MUTED COLOR sets the widget color when it is has been muted, that is contains a setting which is valid but not changeable. The muted color generally assigned to the text in the widget. Clicking on a muted color button brings up a color selection menu from which the color selection is made.
Left clicking on any color Widget/Option position will bring up the Color Selection Menu shown below.
To copy the color in one setting to another, left click on the setting with the color to be copied. Click OK on the Color Selection Menu, then right click on the destination button. When Color Selection Menu appears if should hold the color of the previous selection. Click OK to set the color.
RADIO and CHECK BUTTONS are binary selection widgets. These are widgets which represent an on/off state. The difference between the two classifications is in a set of linked Radio Buttons only one of the associated buttons is allowed to be in the on state, where as with check buttons any or all of the buttons may be in the on state.
SLIDERS are scroll buttons which are generally associated with List and Text Boxes.
ENTRY BOXES define areas where text can be manually inserted.
BUTTONS covers all classes of buttons outside the Check and Radio button classes. This includes, Menu, Push, and Toggle Buttons.
MENU OPTIONS are the list of options popped up whenever a menu button is activated.
LIST BOXES are lists of text from which items can be selected (hilighted) and deselected (un-hilighted).
LABELS are simple text widgets.
TEXT BOXES are areas in which text or information is displayed.
FRAMES define areas of a menu into which various widgets have been placed.
The figures below show examples of the effects of various GUI configuration settings. Each example consists of three figures: the example menu using the default GUI settings contained in the $UDFTOOL_HOME/ConFigs/GUIrc file, the GUI Configuration Menu with the altered settings, and finally the original menu with the new setting applied.
A Source Definition Menu from the UDFplot program is modified. The menu contains several disabled buttons and entry boxes.
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